ANIMASI INTERAKTIF PENGENALAN HEWAN UNTUK PENDIDIKAN ANAK USIA DINI

  • Kiki Firmantoro (1*) Teknik Informatika STMIK Nusa Mandiri
  • Anton Anton (2) Manajemen Informatika AMIK BSI Tangerang
  • Esron Rikardo Nainggolan (3) Teknik Informatika STMIK Nusa Mandiri

  • (*) Corresponding Author
Keywords: Early Childhood Education, Interactive Animation, Introduction to Animals.

Abstract

In the current era of globalization, the development of the intellect of a child must be cultivated from an early age. This is because brain absorption is very good at age 1-5 years. One of the things that can support a child's brain absorption is through education, yet still, very much children who do not understand and know about the animals that live in habitats such as land, air, and sea. Incomprehension of the child to knowledge might be due to what is being taught less attractive so that the curiosity children are reduced. One of the things that can support the development of a child's brain is through interactive education. Therefore need a learning tool based interactive animation introduction of animals which aims to introduce the animal to early childhood education. In the writing of this thesis, an interactive animation created by the method of System Development Life Cycle (SDLC) waterfall that provided the software life flow approach in sequence starting from the analysis, design, coding, testing and supporting stage. Information technology-based learning methods through interactive animations have many advantages from the conventional method of learning in children ages 1-5 years, display interactive animation in education can help students in the delivery of the material and more communicative so that it can more easily remember the lesson material.

References

Binanto, Iwan. 2010. Multimedia Digitial Dasar Teori dan Pengembangannya. Yogyakarta: ANDI

Desstya, Anatri, Haryono dan Saputro, Sulistyo. 2012. Pembelajaran Kimia Dengan Metode Teams Games Tournaments (TGT) Menggunakan Media Animasi dan Kartu Di Tinjau Dari Kemampuan Memori dan Gaya Belajar Siswa. ISSN: 2252-7893. Universitas Sebelas Maret: Jurnal Inkuiri Vol 1 No 3.

Diartono, Dwi Agus. 2008. Media Pembelajaran Desain Grafis Menggunakan Photoshop Berbasis Multimedia. ISSN : 0854-9524. Jurnal Teknologi Informasi DINAMIk Vol XIII No. 2. Juli 2008

Husein, Umar. 2005. Metode Penelitian untuk Skripsi dan Tesis Bisnis. Jakarta: Raja Grafindo.

Nurtianto, P. & Syarif, A.M. 2013. Adobe Flash dalam Membuat Sistem Multimedia Interaktif. Yogyakarta: ANDI

Setiawan, Lisa Laurentia. 2008. Tutorial Praktis PHOTOSHOP CS3. Yogyakarta: NEOTEKNO.

Sukamto, Rosa Ariani dan Muhammad Shalahuddin. 2011. Modul Pembelajaran Rekayasa Perangkat Lunak. Bandung: Modula
Published
2016-09-15
How to Cite
Firmantoro, K., Anton, A., & Nainggolan, E. (2016). ANIMASI INTERAKTIF PENGENALAN HEWAN UNTUK PENDIDIKAN ANAK USIA DINI. Techno Nusa Mandiri: Journal of Computing and Information Technology, 13(2), 103-110. https://doi.org/10.33480/techno.v13i2.202
Article Metrics

Abstract viewed = 1760 times
PDF downloaded = 1825 times