TY - JOUR AU - Kiki Firmantoro AU - Anton Anton AU - Esron Nainggolan PY - 2016/09/15 Y2 - 2024/03/30 TI - ANIMASI INTERAKTIF PENGENALAN HEWAN UNTUK PENDIDIKAN ANAK USIA DINI JF - Jurnal Techno Nusa Mandiri JA - techno VL - 13 IS - 2 SE - Articles DO - 10.33480/techno.v13i2.202 UR - https://ejournal.nusamandiri.ac.id/index.php/techno/article/view/202 AB - In the current era of globalization, the development of the intellect of a child must be cultivated from an early age. This is because brain absorption is very good at age 1-5 years. One of the things that can support a child's brain absorption is through education, yet still, very much children who do not understand and know about the animals that live in habitats such as land, air, and sea. Incomprehension of the child to knowledge might be due to what is being taught less attractive so that the curiosity children are reduced. One of the things that can support the development of a child's brain is through interactive education. Therefore need a learning tool based interactive animation introduction of animals which aims to introduce the animal to early childhood education. In the writing of this thesis, an interactive animation created by the method of System Development Life Cycle (SDLC) waterfall that provided the software life flow approach in sequence starting from the analysis, design, coding, testing and supporting stage. Information technology-based learning methods through interactive animations have many advantages from the conventional method of learning in children ages 1-5 years, display interactive animation in education can help students in the delivery of the material and more communicative so that it can more easily remember the lesson material. ER -