Techno Nusa Mandiri: Journal of Computing and Information Technology <p>The TECHNO Nusa Mandiri: Journal of Computing and Information Technology is a journal published by LPPM Universitas Nusa Mandiri. The TECHNO Nusa Mandiri:&nbsp;Journal of Computing and Information Technology was originally intended to accommodate scientific papers made by Informatics Engineering lecturers. TECHNO Nusa Mandiri Journal has ISSN: <a title="Print Media" href=";1180425415&amp;1&amp;&amp;" target="_blank" rel="noopener"><strong>1978-2136</strong></a> (Print Media) and <a title="Online Media" href=";1452590549&amp;1&amp;&amp;" target="_blank" rel="noopener"><strong>2527-676X</strong></a> (Online Media). The TECHNO Nusa Mandiri:&nbsp;Journal of Computing and Information Technology have the accredited National Journal status is accredited by the Indonesian Ministry of Research and Higher Education at the Sinta S4 level, in accordance with Decree on Strengthening SK Research and Development Number 21 / E / KPT / 2018 which has been in effect since July 9, 2018, for 5 years. Source: <a title="Salinan Surat Keputusan Peringkat Akreditasi Elektronik Periode I 2018" href="" target="_blank" rel="noopener">Risbang</a>. This journal is&nbsp;Rank 4 Accreditation Certificate (S4), Accreditation is valid for 5 years. Starting from Vol. 13, No. 1 the Year 2016 to Vol. 17, No. 1 the Year 2020.&nbsp;<span class="tlid-translation translation"><span title="">Journal of TECHNO Nusa Mandiri, re-accreditation remains at Rank 4 (SINTA 4), starting Vol. 16 No. 2 of 2019 based on the Decree of the Minister of Research and Technology / National Research and Innovation Agency Number 85/M/ KPT/2020, April 1, 2020</span></span></p> Lembaga Penelitian dan Pengabdian Pada Masyarakat en-US Techno Nusa Mandiri: Journal of Computing and Information Technology 1978-2136 <p>The copyright of any article in the TECHNO Nusa Mandiri Journal is fully held by the author under the Creative Commons CC BY-NC license.</p> <ol> <li class="show">The copyright in each article belongs to the author.</li> <li class="show">Authors retain all their rights to published works, not limited to the rights set out on this page.</li> <li class="show">The author acknowledges that Techno Nusa Mandiri: Journal of Computing and Information Technology (TECHNO Nusa Mandiri) is the first to publish with a Creative Commons Attribution 4.0 International license (CC BY-NC).</li> <li class="show">Authors can enter articles separately, manage non-exclusive distribution, from manuscripts that have been published in this journal into another version (for example: sent to author affiliation respository, publication into books, etc.), by acknowledging that the manuscript was published for the first time in Techno Nusa Mandiri: Journal of Computing and Information Technology (TECHNO Nusa Mandiri);</li> <li class="show">The author guarantees that the original article, written by the stated author, has never been published before, does not contain any statements that violate the law, does not violate the rights of others, is subject to the copyright which is exclusively held by the author.</li> <li class="show">If an article was prepared jointly by more than one author, each author submitting the manuscript warrants that he has been authorized by all co-authors to agree to copyright and license notices (agreements) on their behalf, and agrees to notify the co-authors of the terms of this policy. Techno Nusa Mandiri: Journal of Computing and Information Technology (TECHNO Nusa Mandiri) will not be held responsible for anything that may have occurred due to the author's internal disputes.</li> </ol> KLASIFIKASI STATUS STUNTING PADA BALITA MENGGUNAKAN METODE NAIVE BAYES DI KOTA MADIUN BERBASIS WEB <p>Stunting pada balita merupakan masalah gizi kronis yang sedang dialami dunia kesehatan. Anak dengan kondisi stunting mengalami kecenderungan penurunan tingkat kecerdasan, gangguan berbicara dan kesulitan dalam menangkap pembelajaran dalam metode yang biasa. Kota Madiun masih menghadapi tantangan dalam permasalahan gizi stunting. Prevalensi angka stunting tahun 2020 sebesar 10,18 persen atau 814 anak dari total 7.996 yang diukur. Penggunaan data mining dapat digunakan dalam berbagai bidang yang berhubungan dengan sekumpulan data yang banyak. Terdapat beberapa teknik pengerjaan data mining dalam pengambilan suatu informasi, diantaranya adalah klasifikasi. Umumnya klasifikasi status stunting menggunakan&nbsp;indeks TB/U atau tinggi badan dibanding usia. Pada penelitian ini, metode yang digunakan adalah metode naive bayes, yakni metode yang digunakan untuk memprediksi berbasis probabilitas, sistem yang dibangun menggunakan bahasa pemrograman python dan flask sebagai framework-nya. Dari hasil pengujian yang dilakukan menunjukkan bahwa metode naive bayes dapat digunakan dalam melakukan klasifikasi terhadap status stunting pada balita. Algoritma Naïve Bayes yang diimplementasikan ini, memiliki performansi nilai rata-rata yaitu akurasi sebesar 58%, precision sebesar 68%, dan recall sebesar 58% dari hasil pengujian confusion matrix dengan 30% data testing dan 70% data training.</p> Abdul Rozaq Ari Joko Purnomo ##submission.copyrightStatement## 2022-09-29 2022-09-29 19 2 69 75 10.33480/techno.v19i2.3337 SENTIMENT ANALYSIS FOR PHARMACEUTICAL COMPANY FROM SOCIAL MEDIA USING ADAPTIVE COMPRESSION (ADACOMP) WITH RANDOM UNDER SAMPLE (RUS) AND SYNTHETIC MINORITY OVER-SAMPLING (SMOTE) <p>Pharmaceutical company has become the most highlight company across the world lately because of the pandemic. Despite of the high demand market in pharmaceutical company, about 94% of large company across the world having difficulty in their supply chain that indirectly affect their services. The purpose of this research is to compare word embedding with compression model by doing sentiment analysis about the entity to find the best model that give better accuracy rates&nbsp;based on the opinion of Twitter, Instagram and Youtube, as they are the largest &nbsp;platform that its many users to express their opinions about an individual or an instance. Data is retrieved from Twitter, Instagram and Youtube using the R-Studio application by utilizing their API library, then preprocessing and stored in a database. Next step is labeling&nbsp;the data and then train the data using word2Vec and LSTM, GloVe and LSTM and lastly using Adaptive Compression (adaComp) to compress the both model word embedding.&nbsp;Unfortunately, we got imbalanced dataset after labeling process, so we add sampling technique to sampling the dataset using Random Under Sample (RUS) and Synthetic Minority Over-sampling Technique (SMOTE).&nbsp;After the data are trained and tested, the results will be evaluated using Confusion Matrix to get the best Accuracy. With several models that have been carried out,applying adaComp is proven to increase accuracy. In the Word2Vec word embedding with LSTM model, applying adaComp increasing its accuracy from 77% to 81%.</p> Pamungkas Setyo Wibowo Andry Chowanda ##submission.copyrightStatement## 2022-09-29 2022-09-29 19 2 76 85 10.33480/techno.v19i2.3441 E-LEARNING IMPLEMENTATION BARRIER IN INDONESIA: A CASE STUDY <p><em>Abstract</em><em>—Pandemic forces many educational institutions to change their learning delivery. One of the solutions is using eLearning. But, eLearning implementation faces a lot of barriers. This study tried to find the main barrier in eLearning in Indonesia. Systematic Literature Review and Descriptive statistics were used to collect and analyze our findings. The results of this study are separated into four categories: human, technology, organizational, and financial factors. Human factors include lack of interaction, hard to assimilate material, boredom, exhaustion, lack of preparation, and harder to meet the need. Technological factors include lack of technical advice, device, the internet, and power problems. The organizational factor is a lack of technical support. From the financial factors are expensive internet and device. These obstacles need to be addressed separately because each barrier has a different approach to solve.</em></p> <p><strong><em>Keywords: </em></strong><em>Barriers, Covid-19, eLearning, SLR, Statistic Descriptive </em></p> <p><strong>Intisari</strong><em>—</em> Pandemi covid-19 memaksa banyak sekali institusi Pendidikan untuk mengubah pola pengajaran yang dilakukan. Salah satu cara yang paling banyak diterapkan adalah pembelajaran dalam jaringan (daring). Namun dalam pengimplementasia pembelajaran daring ini, ditemukan banyak kendala atau penghalang. Penelitian ini berusaha untuk menemukan kendala implementasi pembelajaran daring di Indonesia. Untuk menemukan penghalang tersebut digunakan systematic literature review (SLR) dan deskriptif statistic. Dari hasil penelitian yang dilakukan didapatkan empat kategori penghambat yaitu Manusia, teknologi, organisasi dan keuangan. Dari hasil penelitian tersebut didapatkan hasil hambatan manusia yaitu kurangnya interaksi, sulitnya memahami materi, kebosanan, kelelahan, kurang persiapan dan sulitnya memenuhi keinginan siswa. Dari faktor teknologi ditemukan kendala yaitu kurangnya perangkat, sering kali adanya kendala teknis, internet dan mati lampu. Dari faktor organisasi adalah kurangnya dukungan teknis dari organisasi. Sedangkan dari faktor keuangan adalah mahalnya perangkat dan internet yang dibutuhkan. Masing-masing faktor ini harus diselesaikan secara individu dikarenakan setiap faktor memiliki penyelesain yang unik</p> <p><strong><em>Kata Kunci</em></strong><em>:</em> Covid-19, eLearning, Penghambat Implementasi, Statistik Deskriptif, SLR.</p> Deki Satria Neneng Rachmalia Feta Fitria Fitria ##submission.copyrightStatement## 2022-10-05 2022-10-05 19 2 86 94 10.33480/techno.v19i2.3034 A PROTOTYPE OF DIGITAL LIBRARY APPLICATION USING MICROFRAMEWORK FLASK <p><em>Covid-19 encourages the use of Digital Library sources. </em><em>especially for students who are completing college assignments, students who are preparing their final project, lecturer in compling teaching material, including researchers. On the other hand, technology has developed rapidly. Technological developments have changed the pattern of human life and changed the business models of various organizations in order to survive in this digital era. However, there are still many organizations have not optimized the use of technology. One example is a university that does not yet have a Digital Library. This prompted the research team to conduct research on how to build a Digital Library. This study uses the Extreme programming (XP) software development method. This study aims to design a Digital Library prototype using a Microframework Flask. This research is expected to be a reference or model in developing digital libraries.</em></p> Ridha Sefina Samosir Ester Lumba, Miss Poltak Pancarian Situmorang, Mr ##submission.copyrightStatement## 2022-10-05 2022-10-05 19 2 95 102 10.33480/techno.v19i2.3006