PENERAPAN BYL’s GAME DEVELOPMENT LIFE CYCLE DALAM PERANCANGAN VIDEO GAME ORACLE FOR ANGEL

Authors

  • Mustofa Mustofa Teknologi Komputer Universitas Bina Sarana Informatika
  • Vadlya Ma’arif Sistem Informasi STMIK Nusa Mandiri
  • Ragil Wijianto Sistem Informasi STMIK Nusa Mandiri
  • Frengki Pernando Teknologi Komputer Universitas Bina Sarana Informatika

Keywords:

Role Playing Game, Game Development Life Cycle, BYL’s GAME DEVELOPMENT LIFE CYCLE

Abstract

The dynamic world development has accelerated the development of technology and information. Computers that were once made only to help humans, but now developed into a means of entertainment, games, communication, etc. In the entertainment sector, Industries’s attention is centered on the video game industry. However, knowledge about making video games is not popular in Indonesia. Based on knowledge about the life cycle in designing video games. Therefore this research tries to apply the Cycle Life Development Game compiled by Penny de Byl in designing RPG video games (Role Playing Game). The design of this video game uses the application of 3 dimensional Blender Game Engine. By using the Game Development Life Cycle provided by Byl this video game can be finished well

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References

Adams, Ernest. 2010. Fundamentals of Game Design 2nd Edition. Berkeley: New Rider.

Byl, Penny de. 2015. Holistic Mobile Game Development With Unity. Burlington: Focal Press.

Lenhart, Amanda, et al. 2017. “Basic Gaming Hardware and Games Played.” Pew Research Center. http://www.pewinternet.org/2008/09/16/part-1-2-basic-gaming-hardware-and-games-played/.

Newzoo. 2018. 2018 Global Games Market Report.

Ramadan, Rido, and Yani Widyani. 2013. “Game Development Life Cycle Guidelines.” ICACSIS 1(June): 95–100.

Thorn, Alan. 2014. Game Development Principle. Boston: Cengage Learning.

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Published

2019-02-15

How to Cite

[1]
M. Mustofa, V. Ma’arif, R. Wijianto, and F. Pernando, “PENERAPAN BYL’s GAME DEVELOPMENT LIFE CYCLE DALAM PERANCANGAN VIDEO GAME ORACLE FOR ANGEL”, jitk, vol. 4, no. 2, pp. 191–196, Feb. 2019.