SENTIMENT ANALYSIS OF PLAYER FEEDBACK IN ALGORUN: A STUDY OF DEEP LEARNING MODELS FOR GAME-BASED LEARNING

Authors

  • Rio Andriyat Krisdiawan Universitas Kuningan https://orcid.org/0000-0003-4560-1988
  • Nur Alamsyah Universitas Informatika dan Bisnis Indonesia
  • Tito Sugiharto Universitas Kuningan

DOI:

https://doi.org/10.33480/jitk.v10i4.6015

Keywords:

Computational Thinking, Deep Learning Model, game-based learning, player feedback, sentiment analysis

Abstract

AlgoRun: Coding Game is a game-based learning application aimed at teaching computational thinking (CT) concepts such as variables, conditions, loops, and functions. Evaluating user feedback in such educational games is challenging, as traditional sentiment analysis techniques often overlook nuanced responses. Despite its potential to inform content improvements, sentiment analysis in game-based learning remains underexplored. This study compares the performance of deep learning models—DNN, CNN, RNN with LSTM, and Bidirectional LSTM—for sentiment classification of AlgoRun user reviews, using TF-IDF and word embeddings as feature extraction methods. A total of 1,440 reviews were scraped from the Google Play Store, translated, and preprocessed using data preparation techniques (dropna, fillna), text preprocessing (case folding, cleaning, tokenization, stopword removal, stemming), and feature extraction (TF-IDF and word embeddings). The dataset was labeled into negative, neutral, and positive classes, and split 80% for training and 20% for testing. Among the tested models, the DNN with TF-IDF achieved the highest accuracy of 98.86%, followed by CNN with Word Embeddings (96.97%), Bidirectional LSTM (96.59%), and RNN with LSTM (92.42%). The DNN also showed stable performance and convergence at the 10th epoch, outperforming other models in precision, recall, and F1-score. These results suggest that DNN with TF-IDF is highly effective for sentiment classification in the context of game-based learning. The findings offer useful guidance for developers to adapt content and enhance game quality based on user feedback. This research also contributes to the growing body of literature on leveraging sentiment analysis to optimize educational applications.

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Published

2025-06-04

How to Cite

[1]
R. A. Krisdiawan, N. Alamsyah, and T. Sugiharto, “SENTIMENT ANALYSIS OF PLAYER FEEDBACK IN ALGORUN: A STUDY OF DEEP LEARNING MODELS FOR GAME-BASED LEARNING”, jitk, vol. 10, no. 4, pp. 887–899, Jun. 2025.