DEVELOPMENT OF RESPIRATORY SYSTEM RPG GAME USING UNITY WITH A* (A STAR) ALGORITHM

  • Yulyanto Yulyanto Universitas Kuningan
  • Rika Nugraha Universitas Kuningan
  • Sigit Setya Kusuma Universitas Kuningan
Keywords: ADDIE model, A* algorithm, educational game, respiratory system, RPG

Abstract

This research addresses the need for more engaging and interactive methods to improve elementary students' understanding of complex scientific concepts, particularly the respiratory system. To overcome the limitations of traditional teaching methods, an educational Role-Playing Game (RPG) incorporating the A* (A-Star) algorithm was developed for optimal game navigation. The study followed the ADDIE development model, which involves Analysis, Design, Development, Implementation, and Evaluation. During the analysis phase, learning needs were determined through interviews and classroom observations. The design phase involved creating game scenarios and integrating educational content with interactive elements. The A* algorithm was applied during development to ensure efficient navigation. The game was implemented in a 5th-grade classroom in Kuningan, and its effectiveness was evaluated using pre-tests, post-tests, and student questionnaires. Results demonstrated a significant increase in students' understanding, with average post-test scores rising from 58 to 85. Feedback from both students and teachers was very positive, with the game receiving a 94.2% acceptance rate. The study suggests that RPG-based educational games with intelligent algorithms like A* can greatly enhance science education by offering a more engaging and effective learning experience, contributing to advancements in technology-based learning and setting a standard for future educational game development.

Downloads

Download data is not yet available.

References

Adi Badiozaman, I. F., Segar, A. R., & Hii, J. (2021). A pilot evaluation of technology –Enabled active learning through a Hybrid Augmented and Virtual Reality app. Innovations in Education and Teaching International, 59(5), 586–596. https://doi.org/10.1080/14703297.2021.1899034

Andriyani, R., Saputra, N. N., & Baist, A. (2024). Role Play Game (RPG) to Improve Student Problem Solving Skills. RANGE: Jurnal Pendidikan Matematika, 5(2), 120–131.

Dong, L. (2024). Improved A* Algorithm for Intelligent Navigation Path Planning. Informatica, 48(10).

Goyibnazar, R., & Jorahon, A. (2024). IMPORTANCE OF INNOVATIVE TECHNOLOGIES IN EDUCATIONAL ACTIVITY. International Journal of Medical Sciences And Clinical Research, 4(07), 20–24.

Hidayatullah, V. T., Astutik, I. R. I., Ariyanti, N., & Busono, S. (2024). Systematic RPG Development Maximizes Player Engagement in Global Context. Indonesian Journal of Innovation Studies, 25(3), 10–21070.

Hung, L., Mann, J., & Upreti, M. (2023). Using the Consolidated Framework for Implementation Research to foster the adoption of a new dementia education game during the COVID-19 pandemic. The Gerontologist, 63(3), 467–477.

López-Jiménez, J. J., Fernández-Alemán, J. L., González, L. L., Sequeros, O. G., Valle, B. M., García-Berná, J. A., Idri, A., & Toval, A. (2022). Taking the pulse of a classroom with a gamified audience response system. Computer Methods and Programs in Biomedicine, 213, 106459.

Mylonas, G., Paganelli, F., Cuffaro, G., Nesi, I., & Karantzis, D. (2023). Using gamification and IoT-based educational tools towards energy savings-some experiences from two schools in Italy and Greece. Journal of Ambient Intelligence and Humanized Computing, 14(12), 15725–15744.

Radita, N., & Prakoso, B. (2024). The Implementation of A* Algorithm for Developing Non-Player Characteristics of Enemy in A Video Game Adopted from Javanese Folklore" Golden Orange". Teknika, 13(2), 164–174.

Sampedro-Martín, S., Arroyo-Mora, E., Cuenca-López, J. M., & Martín-Cáceres, M. J. (2023). Gamification and Controversial Heritage: Trainee Teachers’ Conceptions. Sustainability, 15(10), 8051.

Tan, J. W., Chong, D. K. S., Ng, K. B., Car, L. T., & Mogali, S. R. (2023). Rehearsal‐based digital serious boardgame versus a game‐free e‐learning tool for anatomical education: quasi‐randomized controlled trial. Anatomical Sciences Education, 16(5), 830–842.

Udeozor, C., Toyoda, R., Russo Abegão, F., & Glassey, J. (2023). Digital games in engineering education: systematic review and future trends. European Journal of Engineering Education, 48(2), 321–339.

Yunimuninggar, T. D., & Fardhani, I. (2024). Development of Uno Stacko Games-Based Learning Media Integrated with Qr Code on the Material of the Human Respiratory System in Increasing Interest and Understanding of Concepts for Grade VIII Middle School Students. Journal of Science Education Research, 8(1), 11–23.

Zhao, R., Chen, Y., Ma, Y., Zou, C., Zhang, J., & Chen, Z. (2022). Innovation and transformation of chronic airway diseases. Frontiers in Molecular Biosciences, 9, 1089813.

Zuhdi, A., Ahmad, I., & Putra, A. D. (2023). Implementation Of A* Algorithm In A Great Elephant Game With Unity 2D. SINTECH (Science and Information Technology) Journal, 6(2), 118–123.

Published
2024-09-30
How to Cite
Yulyanto, Y., Nugraha, R., & Kusuma, S. (2024). DEVELOPMENT OF RESPIRATORY SYSTEM RPG GAME USING UNITY WITH A* (A STAR) ALGORITHM. Jurnal Pilar Nusa Mandiri, 20(2), 199-209. https://doi.org/10.33480/pilar.v20i2.5911