






Diterbitkan Oleh:
Lembaga Penelitian Pengabdian Masyarakat Universitas Nusa Mandiri
Creation is distributed below Lisensi Creative Commons Atribusi-NonKomersial 4.0 Internasional.
Gondang is one of the PSHT sub-branches located in Sragen Regency, Central Java, Indonesia. In managing member data from recruitment to promotion, conventional methods are still used using office applications and information dissemination is still using brochures and social media. This research aims to develop an information system that can help manage data and disseminate information at PSHT Gondang. The system developed can manage the registration of prospective member to become a member and the process of promotion. Delivery of information in the form of organizational structures, announcements, activity schedules, services for member and community, activity galleries containing photos and videos can also be accessed through the system.EUD was chosen as a method in system development because time required is quite short with a relatively small cost allocation. The system is created using Laravel framework and Firebase as a database with a responsive display so that it can be accessed using a smartphone. By using the EUD method, users can modify the appearance and existing information if there is a change in data from the organization which was not available in previous research.
Amadi, D. N., Utomo, P., & Budiman, A. (2022). Design and Build of Road Damage Information System in Madiun Regency Using Web Development Life Cycle Methods. Journal of Information Systems and Informatics, 4(4), 1112–1125. https://doi.org/10.51519/journalisi.v4i4.412
Anjarweni, R., & Erlansyah, D. (2022). Sistem Informasi Persaudaraan Setia Hati Terate (PSHT) Cabang Palembang Menggunakan Metode Prototype. Jurnal Darma Agung, 30(3), 1198–1213. https://doi.org/10.46930/ojsuda.v30i3.2207
Arrosyid, A. K., Yuliawan, D., & Putra, R. P. (2024). Survei Tingkat Keterampilan Dasar Pada Siswa Usia 18-25 Tahun Pencak Silat PSHT Ranting Tarokan. Seminar Nasional Sains, Kesehatan, Dan Pembelajaran 4, 985–996. Retrieved from https://proceeding.unpkediri.ac.id/index.php/seinkesjar/article/view/5658
Astuti, I. F., Cahyadi, D., Kridalaksana, A. H., & Mulawarman, U. (2024). Development Of Field Work Practice Management In Informatics Integrated Service System. PILAR, 20(2), 127–136. https://doi.org/10.33480/pilar.v20i2.5523
Fadlika, N. M., Mu, A., Nur, F., & Wijaya, A. (2024). Peranan Organisasi Persaudaraan Setia Hati Terate ( Pencak Silat ) Dalam Menumbuhkan Sikap Patriotisme Di Lingkup Kota Surakarta. Prosiding Seminar Nasional Hukum, Bisnis, Sains Dan Teknologi, 597–603. Surakarta. Retrieved from https://ojs.udb.ac.id/index.php/HUBISINTEK/article/view/3665
Fiki Febriani, Arri Handayani, & G.Rohastono Ajie. (2022). Pengaruh Layanan Bimbingan Kelompok Dengan Teknik Round Robin Untuk Mengembangkan Keterampilan Komunikasi Anggota Organisasi Psht Karangmoncol Kabupaten Purbalingga. G-Couns: Jurnal Bimbingan Dan Konseling, 7(01), 52–58. https://doi.org/10.31316/gcouns.v7i01.4369
Fogli, D., & Tetteroo, D. (2022). End-user development for democratising artificial intelligence. Behaviour and Information Technology, 41(9), 1809–1810. https://doi.org/10.1080/0144929X.2022.2100974
Malizia, A., Valtolina, S., Serrano, A., & Maceli, M. (2021). End-user development for smart environments (EUD4SE). Behaviour and Information Technology, 40(10), 973. https://doi.org/10.1080/0144929X.2021.1964716
Modesto, A. S. C., Figueiredo, R. M. d. C., Ramos, C. S., Santos, L. de S., Venson, E., & Pedrosa, G. V. (2021). Organizational strategies for end-user development-a systematic literature mapping. Informatics, 8(1), 1–23. https://doi.org/10.3390/informatics8010015
Nugroho, H., Gontara, S. Y., Angga, P. D., Jariono, G., & Maghribi, I. L. (2021). Quality Of Physical Condition Of Youth Pencak Silat Athletes Reviewed From Speed, Power, and Strength. Kinestetik : Jurnal Ilmiah Pendidikan Jasmani, 5(1), 154–162. https://doi.org/10.33369/jk.v5i1.14376
Nurafifah, I., Hidayat, Y., & Rahmat, A. (2024). Analisis Aspek-Aspek Psikologis Siswa-Atlet Pencak Silat Di Kabupaten Subang. Gelanggang Olahraga, 8(1), 20–29. https://doi.org/10.31539/jpjo.v8i1.11397
Ponce, V., & Abdulrazak, B. (2022). applied sciences Context-Aware End-User Development Review. Appl. Sci., 12(479), 1–29. https://doi.org/https://doi.org/10.3390/ app12010479
Qutrotunaini, S., Nurrachmad, L., & Anam, K. (2022). Identifying Strategies to Improve Pencak Silat Achievement : A Qualitative Study. Jurnal Pendidikan Jasmani Dan Olahraga, 7(1), 202–210. https://doi.org/https://doi.org/10.17509/jpjo.v7i2.49825
Rachman, J. B., Adityani, S., Suryadipura, D., Utama, B. P., Sutantri, S. C., Novalini, M. R., & Padjadjaran, U. (2021). Sosialisasi Pelestarian Pencak Silat Sebagai Warisan Budaya Dan Soft Power Indonesia. Transformasi: Jurnal Pengabdian Masyarakat, 17(2), 207–219. https://doi.org/https://doi.org/10.20414/transformasi.v17i2.3999
Risqi, S., Suryadilaga, W., Raras, C., Dwi, A., & Fauziyah, S. (2024). Optimizing Early Childhood Education Management : Designing Sispaud KB Ananda Using End User Development ( EUD ) Method. JINAV: Journal of Information and Visualization, 5(1), 21–43. https://doi.org/https://doi.org/10.35877/454RI.jinav2339
Saputri, S. D., Firdaus, M., & Kurniawan, W. P. (2024). Persepsi Masyarakat Terhadap Konflik Antar Organisasi Pencak Silat Di Wilayah Kecamatan Ngadiluwih Kab. Kediri. Seminar Nasional Sains, Kesehatan, Dan Pembelajaran 4, 4(1), 823–833. Retrieved from https://proceeding.unpkediri.ac.id/index.php/seinkesjar/article/view/5636
Schenkenfelder, B., Brandstätter, U., Kirchtag, H., & Wimmer, M. (2024). Low-Code Development and End-User Development: (How) Are They Different?. In CEUR Workshop Proceedings Proceedings of the First International Workshop on Participatory Design & End-User Development - Building Bridges co-located with the International Nordic Conference on Human-Computer Interaction (NordiCHI 2024)(pp. 3778).
Sinulingga, A., Kasih, I., Hasibuan, S., Daulay, D. E., & Abdullah, N. M. (2024). Unveiling technology’s integral role in pencak silat: A systematic literature review. Journal Sport Area, 9(1), 20–29. https://doi.org/https://doi.org/10.25299/sportarea.2023.vol9(1).14700
Vaiani, G., & Paternò, F. (2024). End-User Development for Human-Robot Interaction: Results and Trends in an Emerging Field. Proceedings of the ACM on Human-Computer Interaction, 8(EICS), 252:1-252:40. https://doi.org/10.1145/3661146
Wardana, A. K., & Aribowo, E. (2021). Pencak Silat Tournament Information System. Telematika, 18(1), 131. https://doi.org/10.31315/telematika.v18i1.4247
Wiguno, L. T. H., Kurniawan, A. W., Wahyudi, H., Puspitasari, D. F., & Salamuddin, N. (2024). Development of Basic Pencak Silat Techniques for High School Students. JOSSAE (Journal of Sport Science and Education), 9(1), 72–82. https://doi.org/10.26740/jossae.v9n1.p72-82
Copyright (c) 2025 Heribertus Ary Setyadi, Hartati Dyah Wahyuningsih, Doddy Satrya Perbawa, Sundari Sundari
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
An author who publishes in the Pilar Nusa Mandiri: Journal of Computing and Information System agrees to the following terms:
Diterbitkan Oleh:
Lembaga Penelitian Pengabdian Masyarakat Universitas Nusa Mandiri
Creation is distributed below Lisensi Creative Commons Atribusi-NonKomersial 4.0 Internasional.